

– Fix: Dismissing on-screen keyboard on SteamDeck doesn’t unfocus the text field. – Changed the nutrients needed for lavish vegetarian and lavish carnivore meals to 1.25 (previously 2.5). – Adjusted inspect pane and stat readout for relics in classic mode. – Ritual opportunity letters are skipped for most rituals for the first 10 days of play. – “No slaves in colony” thought does not apply at “Very low” expectations or below. – Negative thoughts related to not having enough scarification scars do not apply at very low expectations or lower. – Colorized some ideoligion-related text in ritual trigger letter. – Colonists no longer get upset for delaying a ritual.

You can do the relic chase, quests, build the reliquaries, and so on. – Relics system now works in “Ideology system inactive” mode. – Drum and dance parties can be held in the “Ideology system inactive” mode. – Added “Keyboard mode” option on Steam Deck in case someone connects a keyboard to the SteamDeck. – When architect search bar is focused on a Steam Deck and the on-screen keyboard is visible, move gizmos up so that they’re still visible. – Commands now show “button A” glyph instead of “A” label on Steam Deck. – Fixed multiple cases where on Steam Deck some keyboard shortcuts were mentioned
RIMWORLD IDEOLOGY NOT INSTALLED UPDATE
If the update cause problems and you have a bug to report, or you want to help us test, please join the Official RimWorld Development Discord! Thank you to all of our testers for your feedback. The update should be compatible with all saves and mods. Hi there, we’ve got another update for you today! This update cleans up some rough edges in Steam Deck, and expands the number of game modes that can use Ideology functionality. Update includes improvements for Steam Deck and other bits.RimWorld Console Edition is coming to Xbox One and PS4 on July 29!.RimWorld Console Edition is now available!.We love deep PC games and story generators.Ĭheck out founder Tynan Sylvester's blog and his book, Designing Games.

Ludeon Studios is an independent game developer.
